all plugins
five tools. five problems. solved.
each plugin does one thing at world-class level. no feature creep. no second purpose. $29 each. no iLok. yours forever.
SMOOTH / $29
dynamic resonance suppression that hears like you do.
find and tame harsh resonances across your mix. 40 ERB bands mapped to human perception. one knob gets you 80% there.
- + psychoacoustic ERB bands
- + transient preservation
- + M/S processing
- + delta monitor
WARM / $29
harmonic saturation done right.
tape, tube, transformer. three saturation circuits that actually sound different. precise control of each harmonic with anti-aliasing that keeps it clean.
- + three analog characters
- + spectral pre-shaping
- + anti-aliased harmonics
- + auto-compensation
WIDE / $29
psychoacoustic stereo expansion.
stereo width that works with your mix, not against it. allpass decorrelation following human perception. mono-compatible by design.
- + perceptual width curve
- + three widening modes
- + mono-below crossover
- + correlation-safe
CHECK / free utility
freesee where your stereo falls apart.
real-time spectral mono compatibility analyzer. 40 ERB bands show exactly which frequencies collapse in mono. bass-weighted scoring tells you if your low end survives.
- + spectral correlation curve
- + bass-weighted score
- + MONO / SIDE monitoring
- + zero latency
save $28
the KERN bundle.
SMOOTH, WARM, WIDE, and PUSH. one key. $59 launch-intro through Mon May 25 instead of $116 individually, $69 list after. same permanent license. same forever updates.
coming next
two more on the way.
every plugin after SMOOTH is community-funded. WARM and WIDE were both fully funded by the community.
community-funded
built with you.
every plugin ships regardless of how the campaign goes. this model is about building together, not gatekeeping features behind funding goals.
all four paid plugins are now available. same price. same promise: $29. permanent license. no iLok. yours forever.
for / game audio
shipped on Steam games The Bornless and HAM: The Game
see the chain. ableton, wwise, unreal engine, fmod, metasounds. how each plugin sits in the pipeline.